It's by no means a tough game to get through the first night I sat down to play was the same night I beat the game, within a matter of four hours. A simple trick to do, but when done right, you can't help but get a feeling of accomplishment. If done perfectly, the camera will follow the bullet in slow motion as it curves through the air and takes out an enemy, or multiple enemies depending on their positioning. It's as easy as holding a button, moving the control stick to an angle that will hit the target, then letting go of the button to fire. My favorite ability is being able to "curve" bullets to hit enemies that are in cover. The surreal tactics from the movie are given to players to utilize, but they're easy to learn and never so complicated that they hinder the experience. It sounds ridiculous for me to say you can shoot to your heart's content, but you'll find so much ammo after taking out an enemy that you'll be questioning if each is carrying a small nation's munitions. Your weapons are limited to a pistol, dual rapid-fire pistols (which you don't get until you're almost three-quarters through the game), and a knife. I should know: I'm one of them.Īs the title Weapons of Fate suggests, the game is combat-heavy, with a focus on the third-person perspective and a "speed cover" system, which allows you to move from cover to cover quickly and in style, while shooting at your enemies as the opportunity arises. The story will probably not make much sense to someone who hasn't seen the movie or read the novel, but fans will definitely appreciate it. Little touches are also thrown in for the comic fans: the in-your-face attitude of insulting everyone (including the player) about everything the "killer suit" Cross and Wesley both don in the comics and references to characters that were not included in the movie, such as The Spider. No time is wasted with small fries that can't handle a weapon just like in the movie, everyone you run into is an experienced killer. With the skills Wesley learned from the Chicago Fraternity before destroying it, he must fight his way through mobs of highly trained assassins in search of the explanation for why he is still being targeted.īecause the biggest draw to this game for fans of the movie and novel is story, the game keeps everything relevant to the source material. The game starts as Wesley is about to kill someone dumb enough to break into his apartment, but that situation turns into a fight for survival against a European division of the Fraternity of Assassins. Players take up two alternating roles during the game's main story: Wesley Gibson, pathetic loser turned super-assassin and Cross, Wesley's father, during flashback sequences that take place before the events of the movie/novel. But instead of rehashing old plots, a fresh story using elements of both is introduced to the Wanted universe, starting five hours after the end of the movie. Wanted: Weapons of Fate is based on the story of the graphic novel and movie Wanted. The designers took the time to make a fun game, but it's not without drawbacks. Wanted: Weapons of Fate is a rare occasion when a movie got a video game, but it was released eight months after tr the movie hit theatres. Eragon was poorly designed and repetitive, Watchmen: The End Is Nigh was nothing but fighting the same thugs every five minutes, and just about any big children's movie in the past year had a frustrating game to go with it. Many movies have video-game tie-ins released alongside them, but few receive the proper time and attention needed to make a good game.
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